Edge-to-Server Distributed Hub Sync
Synchronize up to 65,535 edge nodes with zero ID collisions and constant 16-byte memory deduplication per node.
The Challenge of Massive Edge Synchronization
Streaming data from thousands of distributed edge devices (smart sensors, vehicles, robotics, mobile agent pods) into a central server typically leads to ID collisions, unbounded deduplication memory growth, and data loss during intermittent network disconnects.
The UniDB Sync Engine
- Zero-Collision Node Entity Encoding: Prefixes a 16-bit NodeID directly into entity identifiers, supporting up to 65,535 concurrent edge nodes without a central coordination lock.
- $O(1)$ Constant 16-Byte Watermark: A bitmask deduplication engine that maintains a constant 16-byte memory allocation per edge node, regardless of mutation volume.
- Network Jitter & Clock Skew Resilience: Streams mutations asynchronously over gRPC/QUIC, handling WAN latency jitter, out-of-order batches, and clock drift up to hundreds of milliseconds.